摘要 |
<p>The present invention relates to a method of using a multi-touch in an editing and game application in a touch input environment. The method includes the following steps of: generating and moving linear objects having multi-touch points as end points in order to allow a plurality of objects existing at several points in an application to effectively make collisions with touch points; allowing the linear object to make collision with the objects of the application in representative of a touch point; and continuously cutting a crossing area formed when the touch point crosses other objects in the application. Thus, even though the touch area does not make direct collisions with all of the objects of the application, a situation in which collisions are made by the mediums of linear objects generated by the multi-touch can be effectively created.</p> |