FULL-REFERENCE COMPUTATION OF MOBILE CONTENT QUALITY OF EXPERIENCE IN REAL-TIME
摘要
<p>Technologies are generally described for Quality of Experience (QoE) computation in a wireless content transmission environment. Portions of audio and/or video content transmitted to user devices may be selected by a service provider/content provider/user device and transmitted back from the user device for real-time QoE computation. Transmission quality may be adjusted based on the real-time QoE computations. Alternatively, selected portions of the content may be stored for subsequent computation and improvement. Selected portions of the data may be frames marked as such and reference frames may be selected based on the marked frames.</p>