摘要 |
A method for loading a resource file for a game engine is provided. The method includes: activating a thread to a preload a predetermined resource file, wherein the predetermined resource file includes a texture resource file, and one or both of a structure resource file and a model resource file; and accessing and loading one or both of the structure resource file and the model resource file through memory mapping. The provided method increases a loading speed while loading a game resource file and fully utilizes computer resources. |