发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To prevent the deterioration of the concentration power of a player with respect to a game when a player views multiple probability variable latent presentations to be performed in a case with the low probability of a probability variable game state.SOLUTION: In a pachinko game machine, a presentation control unit selects one of a normal stage shift table for a probability variable game state and a false stage shift table and set it in a RAM (steps 2208, 2209) when a player selects an upper level stage (Yes in steps 2204, 2205) and also a game state is in a probability variable game state (Yes in a step 2206). When a game state is a normal game state (No in a step 2206), one of the normal stage shift table for a normal game state and a false stage shift table is selected and set in the RAM (steps 2211, 2212). In this case, only when the turn of a player for playing is the third turn, the false stage shift table is selected.
申请公布号 JP2014012163(A) 申请公布日期 2014.01.23
申请号 JP20130159852 申请日期 2013.07.31
申请人 KYORAKU SANGYO CO LTD 发明人 HIRAMATSU SHINJI
分类号 A63F7/02 主分类号 A63F7/02
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