摘要 |
PROBLEM TO BE SOLVED: To provide a history management system capable of inhibiting overdoing of a game and encouraging a player to enjoy appropriately from now by taking account of a past game history.SOLUTION: When a game is started, a Pachinko machine starts to write a game history associated with a player. Later, when the game by the player is terminated, the Pachinko machine issues a password including a written game history to the player and presents it to the player. Afterward, the player accesses to a history management server using the password by means of an own terminal device so as to refer to the past history information of various players including the player himself/herself. |