摘要 |
PROBLEM TO BE SOLVED: To provide a game by which a player does not get bored with motion patterns of a character that the player is using, even if the player proceeds with the game such as an RPG (role-playing game) while using a regular character for a long period.SOLUTION: In the present game system, basically, a player is able to change motion patterns of a character as needed even in game proceeding, by storing the motion patterns of the character for each items of title data obtained when a specified condition on the game is achieved, and allowing the player to set arbitrary title data to the character. |