发明名称 ADAPTIVE LEARNING SYSTEM FOR VIDEO GAME ENHANCEMENT
摘要 Techniques are disclosed that can capture sequences of player input in response to situations confronting a player of a video game while playing the video game on a game console. A game engine within the game console may associate an archetype with the captured sequences. The outcomes of the captured sequences are determined with respect to the game situations and a score is applied to the captured sequences based on the outcomes. The captured sequences, the outcomes and the scores are stored in a runtime memory within the game console used to play the video game. Upon completion of the video game, the stored captured sequences, the outcomes and the scores may be downloaded and stored to an external memory associated with the game console. Subsequent video game sessions may load the captured sequences, the outcomes and the scores into the runtime memory to be used in the next session.
申请公布号 US2014004950(A1) 申请公布日期 2014.01.02
申请号 US201213535445 申请日期 2012.06.28
申请人 SZUFNARA IAN;LOTT FRASER;CHAPUT HAROLD;ELECTRONIC ARTS INC. 发明人 SZUFNARA IAN;LOTT FRASER;CHAPUT HAROLD
分类号 G06F17/30;A63F9/24 主分类号 G06F17/30
代理机构 代理人
主权项
地址