发明名称 GAME MACHINE, READY-TO-WIN FORENOTICE PERFORMANCE METHOD, READY-TO-WIN FORENOTICE PERFORMANCE PROGRAM, AND RECORDING MEDIUM RECORDED WITH PROGRAM
摘要 PROBLEM TO BE SOLVED: To improve the interest of a game by an appropriate and effective ready-to-win forenotice performance. SOLUTION: A ready-to-win forenotice pattern Q1 is an example where a variable pattern is a variable pattern P1 and a hiding object reel is a left reel 300L. When reel variation is started (at a time t0), a ready-to-win forenotice symbols Z?L are displayed as substitute for a ready-to-win settlement symbols Z7L (at a time t00). When it comes a time t1, at first the left reel 300L stops. In this case, the ready-to-win forenotice symbols Z?L stop on a valid line E in the left reel 300L. The right reel 300R under variation stop (at a time t2). In this case, at first, a ready-to-win settlement symbols Z7R stop on the valid line E in the right reel 300R, and then the ready-to-win settlement symbols Z7L are displayed as substitute for the symbols Z?L on the valid line E in the left reel 300L. A player can thus understand by the symbols Z7L and Z7R that the ready-to-win condition is settled at a time t2. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008043662(A) 申请公布日期 2008.02.28
申请号 JP20060224381 申请日期 2006.08.21
申请人 KYORAKU SANGYO KK 发明人 ENOMOTO HIROSHI;SUZUKI KOICHI;ABE KOJI;KOSHIKAWA KATSUJI;KANIE KOGORO;MORIMOTO MAKOTO;YAMAGATA NAOYUKI
分类号 A63F7/02 主分类号 A63F7/02
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