发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To keep expectations of an advantageous game state, to prevent a player from having too much expectations and to suppress the decline of the interest of a game. SOLUTION: With a short winning by a short winning game execution means 748b or a small winning by a small winning game execution means 746 as a trigger, a sensing difficult state wherein a game state is not easily sensed by a player is derived. When executing a short winning game by the short winning game execution means 748b or executing a small winning game by the small winning game execution means 746, a performance decision means (peripheral control board 662) selectively decides the execution of a normal performance or a special performance for making the game state be guessed. In this case, when executing the small winning game in a low probability drawing game state, the execution of the normal performance is decided by a relatively high ratio. Then, further, in the case of a predetermined number of variations, the execution of the normal performance is decided by a higher ratio. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008043615(A) 申请公布日期 2008.02.28
申请号 JP20060223656 申请日期 2006.08.18
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;HONDA HIDEYUKI
分类号 A63F7/02 主分类号 A63F7/02
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