发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of inhibiting deterioration in game taste by preventing a game from getting stereotyped by executing a novel ready-to-win performance.SOLUTION: The game machine outputs, during a variable display in a probability variable latent mode in a high-probability/non-time-shortening state, a sound mode similar to a specific sound mode that is intermittently output during a probability variable/non-time-shortening state, notifies a player of transfer control (promotion) to a probability/non-time-shortening mode (a high-probability/non-time-shortening state) at predetermined timing of the variable display, and starts the control of the probability variable/non-time-shortening mode. This configuration, when the specific voice mode is output during the variable display, causes the player to evoke the probability variable/non-time-shortening mode, and, before the player realizes it, makes the player presume that the game is controlled in the probability variable/non-time-shortening mode, thus being capable of providing a player with an element of surprise, and improving the game taste.SELECTED DRAWING: Figure 108
申请公布号 JP2016127992(A) 申请公布日期 2016.07.14
申请号 JP20160037583 申请日期 2016.02.29
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;NARIYOSHI AKIHIKO;KATO HAJIME;YAMANO TOMOHITO;SHIROSHIMA KENJI;EGUCHI KENICHI
分类号 A63F7/02 主分类号 A63F7/02
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