摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of inhibiting deterioration in game taste by preventing a game from getting stereotyped by executing a novel ready-to-win performance.SOLUTION: The game machine outputs, during a variable display in a probability variable latent mode in a high-probability/non-time-shortening state, a sound mode similar to a specific sound mode that is intermittently output during a probability variable/non-time-shortening state, notifies a player of transfer control (promotion) to a probability/non-time-shortening mode (a high-probability/non-time-shortening state) at predetermined timing of the variable display, and starts the control of the probability variable/non-time-shortening mode. This configuration, when the specific voice mode is output during the variable display, causes the player to evoke the probability variable/non-time-shortening mode, and, before the player realizes it, makes the player presume that the game is controlled in the probability variable/non-time-shortening mode, thus being capable of providing a player with an element of surprise, and improving the game taste.SELECTED DRAWING: Figure 108 |