摘要 |
The present invention relates to an online game providing technology. An online game providing according to an embodiment of the present invention is performed in a game providing server capable of: connecting to multiple game clients through a network; and providing an online game by connecting multiple characters which are manipulated by the connected multiple game clients to a certain virtual space. The online game providing method includes the following steps of: (a) receiving requests for a battle of each group about at least one region of the virtual space; (b) setting and arranging at least two groups, which perform the request to a virtual battle field which is generated in connection with the at least one region, in order to make a mutual hostile relationship; (c) randomly generating a score spot on the virtual battle field if a sealed item which is arranged in the virtual battle field is destroyed and giving a predetermined points if a corresponding group who destroys the sealed item occupies the score spot; and (d) giving monopolistic use authority about at least one region of the virtual space during a predetermined period to a group which is determined to win as a result of comparing the given points. The present invention provides a multilateral battle environment, which has liveliness and is similar with a real battle, for users about a virtual battle field corresponding to a virtual space by giving the monopolistic use authority about the corresponding virtual space while providing a strategic group battle by providing a battle between groups comprised of virtual characters. [Reference numerals] (110) Communication unit;(120) Game engine;(130) Game provision control unit;(140) Game information DB;(150) Virtual battle field management unit;(160) Group battle providing unit |