发明名称 System and Method for Generating 2D Texture Coordinates for 3D Meshed Surfaces
摘要 Systems and methods for generating 2D texture coordinates for 3D surfaces meshes may assign initial 2D texture coordinates to each node within a mesh using dead reckoning, compute a conformal mapping solution to revise the texture coordinates dependent on the initial mapping, and store the texture coordinates for subsequent use in a graphics application (e.g., applying a texture and/or re-meshing a surface). The methods may include designating one node as the origin, determining the shortest distance from each other node to the origin, and computing texture coordinates for each other node in order of increasing distance to the origin. The dead reckoning operation may compute texture coordinates of each node dependent on the distance and direction of a vector formed between the node and a neighbor node to which texture coordinates have already been assigned. Isometric terms reflecting stretching or compression may be introduced following convergence by the conformal mapping.
申请公布号 US2013328870(A1) 申请公布日期 2013.12.12
申请号 US20090533713 申请日期 2009.07.31
申请人 GRENFELL DESMOND T. 发明人 GRENFELL DESMOND T.
分类号 G06T17/00;G09G5/00 主分类号 G06T17/00
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