发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve interest in a game by allowing a casual user to be aware of a chance spot presentation and allowing a heavy user not to be tired of a chance spot.SOLUTION: A game machine 10 stores presentation symbols 36 when a specific condition such as a super-hot ready-to-win loss or a predetermined variable frequency is established as a chance spot. The game machine 10 stops stored presentation symbols 36 based on determination information. That is, the game machine 10 automatically sets or updates a chance spot when the specific condition is established during variation.
申请公布号 JP2013244094(A) 申请公布日期 2013.12.09
申请号 JP20120118461 申请日期 2012.05.24
申请人 KYORAKU SANGYO KK 发明人 YAMAZAKI AKIRA;TATEYAMA TADAHIDE
分类号 A63F7/02 主分类号 A63F7/02
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