发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To prevent a player from getting bored, while making the player enjoy a game.SOLUTION: In a game machine, when a probability variable short winning is won, the game machine enters a first probability variable game state 312b for a predetermined period after a jackpot game, and a performance is executed in a latent performance mode 322. The period of the probability variable game state 312b is different depending on kinds (first to fifth probability variable short winnings) of the probability variable short winning that is won when the first probability variable game state 312b is entered. When jackpot drawing is performed for a predetermined number of times in the first probability variable game state 312b, the game machine 100 enters a second probability variable game state 313, and the performance is executed in a probability variable performance mode 323. In the second probability variable game state 313, the variation time of a special symbol is determined to be relatively shorter than that in the first probability variable game state 312b. In the second probability variable game state 313, a game with higher game efficiency than the first probability variable game state 312b can be performed.
申请公布号 JP2013240637(A) 申请公布日期 2013.12.05
申请号 JP20130148727 申请日期 2013.07.17
申请人 KYORAKU SANGYO KK 发明人 NAKAMURA YUYA;SHIMADA TAKEZO;MORIMOTO MAKOTO;YOSHIZAWA TAKASHI
分类号 A63F7/02 主分类号 A63F7/02
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