发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of preventing given performance contents from being stopped in the middle when the performance contents are executed in response to the fact that an operation means for performances is operated during an operation means utilization performance mode.SOLUTION: During a button performance mode, when an operation of a performance button 11 is received, button drawing is executed. Then, performance contents according to a button drawing result are executed. Also, when the operation of the performance button 11 is received, reception inhibition time is set to a reception inhibition time counting timer 48. Until the reception inhibition time elapses, the reception of the operation of the performance button 11 is inhibited. While the performance contents according to the button drawing result are being executed, the performance contents are prevented from being stopped in the middle due to the operation of the performance button 11.
申请公布号 JP2013240424(A) 申请公布日期 2013.12.05
申请号 JP20120114702 申请日期 2012.05.18
申请人 FUJISHOJI CO LTD 发明人 OGATA TETSUO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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