发明名称 |
Method for displaying chat window applied to network game |
摘要 |
Players input their messages in their video game apparatuses and the messages are once collected at a server apparatus, thereafter they are distributed to all video game apparatuses from the game server apparatus. In a display screen of each video game apparatus, a chat window is displayed in order to display messages exchanged between the players on a game screen including a field and characters of the game. The chat window is sequentially enlarged up to a preset maximum number of lines when a new message is received from the game server apparatus. The chat window is sequentially reduced to the preset minimum number of lines when a predetermined time passes without any reception of new message or when the player performs a specific operation. |
申请公布号 |
US8597123(B2) |
申请公布日期 |
2013.12.03 |
申请号 |
US20030390765 |
申请日期 |
2003.03.19 |
申请人 |
TANAKA HIROMICHI;KUSANO TOMOHIRO;KABUSHIKI KAISHA SQUARE ENIX |
发明人 |
TANAKA HIROMICHI;KUSANO TOMOHIRO |
分类号 |
A63F13/00;A63F13/12;G06F3/048;G06F3/14;H04L12/18;H04L29/06 |
主分类号 |
A63F13/00 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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