摘要 |
FIELD: information technology.SUBSTANCE: method involves determining time difference between a network game server and client based on the moment the network game server sends a first data packet to the network game client, the moment the network game client sends a second data packet to the network game server and the moment the network game server receives the second data packet from the network game client. Further, the actual moment the network game client sends the second data packet to the network game server is determined during the game based on said time difference and the time of the network game client is synchronised with the time of the network game server. The present invention enables to accurately determine the moment the network game client sends the second data packet to the network game server, thereby reducing the load on memory and processor resources, and improving perception of the game by players.EFFECT: high reliability of transmitting data in a game environment in the presence of time delays.12 cl, 4 dwg |