摘要 |
Example embodiments herein include an audio manager that identifies at least one user in a social environment (e.g., multiplayer gaming environment). Each user in the social environment has a respective user music profile that contains audio attributes for various types of audio. The audio manager combines the user music profile from each user to form a group music profile. The audio manager further identifies a selection of audio segments to be rendered in the social environment that match the group music profile. Additionally, the audio manager processes the selection of audio segments against the audio attributes of at least one user to determine an audio segment to be rendered in the social environment. In one embodiment, the audio manager processes the selection of audio segments in accordance with a social value metric. In turn, the audio manager renders the audio segment in the social environment in accordance with the social value metric.
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