摘要 |
PURPOSE: A load balancing is provided to resolve the problem of bottleneck induced by searching massive amount of game data. CONSTITUTION: The state of a player character positioned in a virtual space is analyzed (510). The percentage of the movement of the player character from a first region to a second region among multiple regions is calculated based on the analyzed state (S520). The amount of cached data to be copied from a second cache server corresponding to the second region to a first cache server corresponding to the first region based on the calculated percentage (S530). [Reference numerals] (500) Receive the request related to a player character arranged in a virtual space; (510) Analyze the condition of a player character based on the request related to the player character; (520) Calculate the transfer probability of a player character from a first area to a second region; (530) Calculate a copy factor from a second cache server corresponding to a second region to a first cache server corresponding to a first region |