发明名称 LOAD BALANCING FOR GAME
摘要 PURPOSE: A load balancing is provided to resolve the problem of bottleneck induced by searching massive amount of game data. CONSTITUTION: The state of a player character positioned in a virtual space is analyzed (510). The percentage of the movement of the player character from a first region to a second region among multiple regions is calculated based on the analyzed state (S520). The amount of cached data to be copied from a second cache server corresponding to the second region to a first cache server corresponding to the first region based on the calculated percentage (S530). [Reference numerals] (500) Receive the request related to a player character arranged in a virtual space; (510) Analyze the condition of a player character based on the request related to the player character; (520) Calculate the transfer probability of a player character from a first area to a second region; (530) Calculate a copy factor from a second cache server corresponding to a second region to a first cache server corresponding to a first region
申请公布号 KR20130108188(A) 申请公布日期 2013.10.02
申请号 KR20130030940 申请日期 2013.03.22
申请人 EMPIRE TECHNOLOGY DEVELOPMENT LLC 发明人 KURABAYASHI SHUICHI;YOSHIDA NAOFUMI;TAKANO KOSUKE
分类号 G06Q50/10 主分类号 G06Q50/10
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