摘要 |
<p>Provided is a game service technique capable of increasing the access frequency of a user to an item purchasing service and a game server and increasing sales through an item shop. A method for providing a dynamic item purchasing service, according to one embodiment of the present invention, comprises the steps of: receiving, by a server for providing a dynamic item purchasing service, a purchase input for an item registered to be available for purchase in a game from a user terminal; analyzing user information corresponding to the user terminal to determine whether or not purchase authorization information, which is the authorization to purchase an item, exists; loading price change data as information on the prices of the items provided to each user and changed every pre-set period if the purchase authorization information exists; xtracting a price corresponding to the reception time of the purchase input from the prices of at least one item included in the price change data; subtracting the extracted price from game money possessed by the user; and registering the item in a database of items possessed by the user</p> |