发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of improving amusements in a specific game state.SOLUTION: A game machine has a short winning to be a trigger of shifting to an auxiliary game state in which an electric tulip is easily operated with the predetermined number of times of variation as an upper limit, and a small winning not to be a trigger of shifting to the state. In the auxiliary game state, the remaining number of times of the variation of special symbols for maintaining the auxiliary game state is displayed by a number-of-times display image 51. When the short winning is attained while the remaining number of times of the variation is displayed by the number-of-times display image 51, the remaining number of times of the variation is displayed continuously from the remaining number of times of the variation before a short winning game, and the remaining number of times of the variation by the number-of-times display image 51 is increased at prescribed timing thereafter. In the meantime, when the small winning is attained while the remaining number of times of the variation is displayed by the number-of-times display image 51, the remaining number of times of the variation is displayed continuously from the remaining number of times of the variation before a small winning game.
申请公布号 JP2013180212(A) 申请公布日期 2013.09.12
申请号 JP20130102098 申请日期 2013.05.14
申请人 KYORAKU SANGYO KK 发明人 FUJII YOSHITAKA;ITO GO
分类号 A63F7/02 主分类号 A63F7/02
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