发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To give an impact to a player by performing a fresh performance.SOLUTION: In a normal performance, a battle performance is conducted after conducting a notice performance, and then, a win/loss performance is conducted. A variable performance in a normal performance includes: a variable performance 1803 during a notice performance, which is a variable mode in which three performance symbols are scrolled; a variable performance 1805 being a variable mode in a finishing state to be conducted during a battle performance; and a variable performance 1807 during a win/loss performance, which is a variable mode in which three performance symbols are stopped for displaying. In a special performance, a notice performance is conducted after conducting a battle performance, and then, a win/loss performance is conducted. Variable performances 1813, 1815, and 1807 in a special performance are different from a normal performance concerning display areas, but are transferred in a variable mode being the same as the variable mode of a normal performance.
申请公布号 JP2013180006(A) 申请公布日期 2013.09.12
申请号 JP20120044792 申请日期 2012.02.29
申请人 KYORAKU SANGYO KK 发明人 ISHIZUKA HITOSHI
分类号 A63F7/02 主分类号 A63F7/02
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