发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance game entertainment by eliminating conflict between bodily sensation of a player in a probability variation latency mode and actual control.SOLUTION: A performance mode is shifted to a latency mode with occurrence of a sudden winning probability oscillation jackpot (without time-shortening) or a small win as an opportunity. When the number of variation times after control to a latency mode is not less than a predetermined number of times, each transition lottery performance is executed with a higher ratio than when the number of variation times is less than a predetermined number of times (for example, 30), and each transition lottery performance (strong performance where a background color in fade-out becomes white) where a probability of a fall of the background (fall of a performance mode to a normal mode) as each transition lottery performance is high is executed with a high ratio. Thus, conflict between bodily sensation of a player that a probability of control to a probability variation state is small and actual control is eliminated.
申请公布号 JP2013176605(A) 申请公布日期 2013.09.09
申请号 JP20130102847 申请日期 2013.05.15
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
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