发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance game entertainment by effectively utilizing performance time while avoiding an unneeded performance.SOLUTION: A game machine determines whether a specific game state is achieved before a display result is derived and displayed, is controlled to a high-probability state based on satisfaction of predetermined transition conditions, executes a common performance in a normal game state/a high-probability state, determines a continuation period for executing a common performance to be one of a plurality of periods, and determines a variable display period capable of executing a continuation notification performance for notifying continuation/non-continuation until the next period of the common performance at a predetermined timing during execution of the common performance and executes the continuation notification performance (S1133, 4), determines the continuation period to be a longer period at a higher ratio in a high-probability state than in the other states, and imparts different value instead of notification of continuation at a predetermined timing (S1142, 3) in execution of notification of continuation until the next period before the predetermined timing (YES for S1131), or executes a special performance having a different performance mode as compared with the continuation notification performance.
申请公布号 JP2013176521(A) 申请公布日期 2013.09.09
申请号 JP20120043293 申请日期 2012.02.29
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO;TANIFUJI DAIZO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址