摘要 |
PROBLEM TO BE SOLVED: To provide a new method for solving the problem related to the waiting time for matching, in a network game system.SOLUTION: In a game system 1, an MMORPG which is a first online game and an MORPG which is a second online game are performed. That is, when a player login to the game system 1 in a game terminal 20, he/she first participates in the MMORPG. Together with that, matching processing for the MORPG is performed so as to satisfy a set matching condition. Then, when matching is completed, shifting is performed from the MMORPG, in which the player is participating at present, to the MORPG. At the time, a player character is in common in two game worlds, and shifting is performed from the game world of the MMORPG to the game world of the MORPG directly. |