发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of strongly attracting the interest of a player by sufficiently practically using a large number of performance modes to increase a ratio at which a performance mode desired by the player is executed while amusing the player.SOLUTION: In a game machine, a CPU of a sub-control board acquires game information obtained in a period in which a performance mode (execution mode) executed at that time point is successively executed as a parameter. The CPU decides whether or not the acquired parameter has been a threshold or larger (S104). The CPU notifies a player that he/she is in a state of being able to select whether or not to end the execution mode (S106) on condition that it is decided that the parameter has become the threshold or larger (S104: YES). The CPU determines whether or not to end the execution mode according to an operation of an operation button while it is notified that the game machine is in a state of allowing the selection (S111-S114).
申请公布号 JP2013172832(A) 申请公布日期 2013.09.05
申请号 JP20120038888 申请日期 2012.02.24
申请人 TOYOMARU INDUSTRY CO LTD 发明人 TAKEUCHI NORIKAZU;SAWADA TAISUKE;KOBORI MASATO
分类号 A63F7/02 主分类号 A63F7/02
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