发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To quickly notify a player that a game state most advantageous to the player is to be set, thereby allowing the player to easily understand the game state.SOLUTION: When a short winning (4R winning) is drawn in a non-time-reduction game state 301, a presentation pattern is stopped with the same blue symbols indicating the 4R winning being lined up, and the game is shifted to a state 302 where the frequency of time-reduction continuation is set to 30-variation after the short winning. When the short winning is drawn before reaching the 30-variation in the state 302, the presentation pattern is stopped with the same blue symbols indicating the 4R winning being lined up, and the game is shifted to a state 303 where the frequency of time-reduction continuation is set to 100-variation after the short winning. When the variable display in which the same blue symbols are lined up is performed, the player is notified of the shift to the state 303 where the frequency of time-reduction continuation is set to the 100-variation after the short winning.
申请公布号 JP2013150882(A) 申请公布日期 2013.08.08
申请号 JP20130100950 申请日期 2013.05.13
申请人 KYORAKU SANGYO KK 发明人 MIYAZAKI GO;KANIE KOGORO;NOGUCHI SATOSHI;MINO KAZUHISA
分类号 A63F7/02 主分类号 A63F7/02
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