发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To eliminate a conflict between a bodily sensation of a player in a probability variable latent mode and actual control, and to improve entertainment of a game.SOLUTION: A performance mode is transited to a lateral mode with an effect that there arises an abrupt probability variable jackpot (without time-shortening) or small winning as a turning point. When the number of times of variations is not smaller than a prescribed number of times compared with the case that the number of times of variations after the performance mode is controlled to a latent mode is smaller than the prescribed number of times (for example, 30 times), each transition lottery performance (strong performance in which a background color at fade-out becomes white) which is high in a probability that a background is demoted (performance mode is demoted to a normal mode) is executed at a high probability. By this arrangement, a conflict between a bodily sensation of a player in which a probability that a game is controlled to a probability variable state is low and actual control is eliminated.
申请公布号 JP2013150898(A) 申请公布日期 2013.08.08
申请号 JP20130102842 申请日期 2013.05.15
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址
您可能感兴趣的专利