摘要 |
The method (400) involves determining, after connecting a real joystick (402), a representation of a source of a set of commands of an actual controller (410), and determining a target representation of another set of commands corresponding to a virtual joystick emulated by a game program. A correspondence table is created (406), where the table indicates corresponding control commands from the source representation obtained by executing an algorithm type iterative matching algorithm and applying a stable source as input parameters representing source and the target representation. |