摘要 |
PROBLEM TO BE SOLVED: To solve incompatibility in a technique of a three-dimensional image display. SOLUTION: A three-dimensional video game system includes a display device sharing memory in an embedded style. The system includes a video game engine which controls an image perspective and performs a validity verification thereof, assigns a texture, and illuminates a position, a movement and an aspect that are related to each object participating a game. The system forms left and right back buffers, generates an image, and presents information in a front buffer. The system enables data information of the object image related to a xyz coordinate to be processed in real time, and can increase RAM for the left-right back buffers to discriminate and use corresponding back buffers. Information in the back buffer is transmitted to the front back buffer or an additional independent display device sharing the memory in an embedded style. COPYRIGHT: (C)2012,JPO&INPIT |