发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To lower as much as possible the winning rate of the first winning gimmick and the second winning gimmick when a special presentation is not executed.SOLUTION: When a special presentation which informs the push down order by which a correct answer gimmick always wins is not performed, the rate of winning the correct answer gimmick or any one type of incorrect answer gimmicks for a player is suppressed to 1/4+3/4×1/3=1/2 even when a play is a case where any one of small gimmick groups 1-12 is won by an internal drawing or where push down orders of stop buttons B1-B3 are any one of four types of push down orders.
申请公布号 JP2013128568(A) 申请公布日期 2013.07.04
申请号 JP20110278574 申请日期 2011.12.20
申请人 OLYMPIA:KK 发明人 TSUBOI TOSHIKI;KAWAE DAISUKE;KATAYAMA TAKESHI;IINUMA TAKUMI;YAMAMOTO TAKASHI;SUGANO SHOTA
分类号 A63F5/04 主分类号 A63F5/04
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