发明名称 GAME SYSTEM AND PLAYER MATCHING METHOD
摘要 In a gaming system, preferential matching is achieved while suppressing increase of load on a server device. In order to determine whether a matching between specific players should be prioritized over other matchings a discrimination is made between whether or not a player satisfies a predetermined priority condition associated with information at a respective gaming console, and if the priority condition is satisfied, priority information indicating that the priority condition has been satisfied is added to a request for matching and transmitted to a server, whereupon at the server, if the request for matching to which the priority information has been added is received, the player of the gaming console that has transmitted the request for matching is prioritized in being matched between the specific players over players who do not satisfy the priority condition.
申请公布号 US2013165236(A1) 申请公布日期 2013.06.27
申请号 US201113700967 申请日期 2011.06.01
申请人 NAGATOMO YASUYUKI;ARAMAKI YOSHIHIKO 发明人 NAGATOMO YASUYUKI;ARAMAKI YOSHIHIKO
分类号 A63F9/24 主分类号 A63F9/24
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