摘要 |
Methods and systems for three-dimensional texture reprojection are provided herein. The method includes calculating an initial distance vector from a vertex within a 3D mesh of an object to each of a plurality of texture images. For each texture image, the method also includes determining coordinates of an intersection point of the initial distance vector with the texture image, determining a number of neighboring points within a specified distance from the intersection point, and calculating an overall distance vector from the neighboring points to any of the points within the 3D mesh. Furthermore, the method includes determining a number of texture images with a lowest difference between the initial distance vector and the overall distance vector.
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