发明名称 PACHINKO MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To achieve a thrilling Pachinko machine in operation of a performance button. <P>SOLUTION: When time for executing a button performance is reached, a screen of a performance indicator 30 displays a performance image G1 showing a character of a story and speeches E, F of the character. However, no images for urging operation of the performance button 9 are displayed. Then, when a player operates the performance button 9 within valid time, the speech of the character develops from E, F into J1, K1 as shown at the right side of Fig 7, and a winning image G3 showing that the performance button 9 has been operated within the valid time, and an image G2 of the number of effective operation times indicating the number n of times of valid operation capable of changing a moving image by operation of the performance button 9 are displayed. When the number of times of valid operation n reaches a specific number n1 of times of valid operation, a moving image having a high degree of expectation toward occurrence of a jackpot is displayed. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013111246(A) 申请公布日期 2013.06.10
申请号 JP20110259994 申请日期 2011.11.29
申请人 MARUHON INDUSTRY CO LTD 发明人 SUZUKI NAOHIRO;IRIE KOJI
分类号 A63F7/02 主分类号 A63F7/02
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