发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine in which playability of a game changes when the number of execution times of a variable display game reaches the prescribed number of times in order to prevent a game from becoming monotonous in a specific game state, such as a probability variation state. <P>SOLUTION: A second variable display game is set as a more advantageous game to a player than a first variable display game. In the probability variation state, four sections are divided as a plurality of sections depending on the number of execution times of the variable display game, and the respective sections are assigned to either a first priority section disadvantageous to a player or a second priority section advantageous to the player. In the first section and the third section to be the first priority section advantageous to the player, a variable display time of the first variable display game is shorter than that of the second variable display game; in the second section and the fourth section to be the second priority section, a variable display time of the second variable display game is shorter than that of the first variable display game, and the second variable display game is played more often than the first variable display game. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013103084(A) 申请公布日期 2013.05.30
申请号 JP20110250896 申请日期 2011.11.16
申请人 HEIWA CORP 发明人 SHIRAISHI TATSUYA
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址