发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine capable of making performances executed by respective control parts have relevance even if communication between the control parts is one-way communication to perform a performance that does not generate a sense of incongruity, and avoiding even the occurrence of an unnecessary freeze performance to prevent the reduction of an operating rate. <P>SOLUTION: A main control means of the game machine has a wait processing means performing wait processing to make the progress of a game wait for a prescribed wait period when the order of stop operation is a prescribed order, and not performing the wait processing when the order is order other than the prescribed order. A sub-control means of the game machine has: a performance means performing a prescribed performance in a period where the wait processing is executed; a notification means performing notification indicating that the stop operation is performed in the prescribed order according to the situation of performance control; and a disadvantage impartment means imparting disadvantage related to the impartment of a benefit to a player. When the order of each stop operation in a game where the notification is not executed is the prescribed order, the game machine imparts the disadvantage to the player. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013094191(A) 申请公布日期 2013.05.20
申请号 JP20110236691 申请日期 2011.10.28
申请人 DAITO GIKEN:KK 发明人 NISHIOKA JUN;IMADA NAOKI;FUJIMOTO MAKOTO
分类号 A63F5/04 主分类号 A63F5/04
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