发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To enhance entertainment in a game accordingly by increasing a player's sense of expectation toward guidance of a game ball to a start winning area. <P>SOLUTION: A game machine 10 includes the start winning device 37 for converting to a guidance state for guiding a game ball flowing down a game area 32 into a start winning area and a non-guidance state for preventing the game ball from being guided to the start winning area. A control means 100 includes: a winning facilitation state generation means 100 of generating a normal state for keeping guiding the start winning device 37 for first time and a winning facilitation state for keep guiding the start winning device for second time longer than the first time; a determination means 100 of determining whether a winning facilitation state is generated; a probability setting means 100 of setting a probability state for determining generation of the winning facilitation state into a low-probability state and a high-probability state; and a high-probability transition lottery means 100 of holding a lottery on whether a probability state is set to a high-probability state based on satisfaction of predetermined conditions. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013085780(A) 申请公布日期 2013.05.13
申请号 JP20110230328 申请日期 2011.10.20
申请人 SOPHIA CO LTD 发明人 MATSUNAGA SAWAKO;SANTO ETSUKO;TEI MIKA
分类号 A63F7/02 主分类号 A63F7/02
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