PERSONALIZED CLIENT-SIDE VISUALIZATION IN A MULTIPLAYER NETWORK VIDEO GAME
摘要
A method for providing customized content in a video game over a computer network to a plurality of game clients operated by different players is disclosed The method includes: storing a library of content that can be selectively delivered to the plurality of game clients during gameplay of the video game; receiving information about each of the players from the respective game client; selecting content from the library to be delivered to each of the game clients based on the received information about the respective player; and synchronously delivering the selected content to the corresponding game client.
申请公布号
WO2013048624(A1)
申请公布日期
2013.04.04
申请号
WO2012US50193
申请日期
2012.08.09
申请人
U4IA GAMES INC.;ARCHER, CHRISTOPHER, R.;WELCH, DUSTY, H.