发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To increase excitement and enjoyment which is generated due to the occurrence of a specified winning game. <P>SOLUTION: A main control CPU performs winning determination on whether or not a symbol variation performance gets a win with winning to a start winning means as a trigger, and decides a performance pattern of the symbol variation performance. Here, in the performance pattern, there is included a performance pattern at which a specified performance suggesting that the specified winning game is created is executed, and which notifies that the specified game is created by the definition and stop of an abrupt probability variable winning symbol as a result of the specified performance. In the performance pattern exclusive for the specified winning game, there are set a plurality of kinds at which the specified performances are executed within a period from the start of the symbol variation performance up to the lapse of a prescribed ready-to-win display time at which ready-to-win display is displayed, and a plurality of kinds at which the specified performances are executed after the ready-to-win display time elapses and the ready-to-win display is displayed at the symbol display means. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013059470(A) 申请公布日期 2013.04.04
申请号 JP20110199384 申请日期 2011.09.13
申请人 NEWGIN CO LTD 发明人 YAMADA YOSHIHARU;SAITO SATORU;KATO RYOTA;TAFUSA HIDEKI
分类号 A63F7/02 主分类号 A63F7/02
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