发明名称 GAME SYSTEM
摘要 <P>PROBLEM TO BE SOLVED: To provide a game system which is improved in amusement by the enhancement of an achievement will of a player to a mission and by the active achievement of the mission by the player even if an appearance probability of a performance necessary for clearing the mission is low. <P>SOLUTION: Performance pattern information for a specified performance in which a performance execution probability of a specified performance content is set higher than a performance execution probability of the specified performance content designated by the performance pattern information while being associated with a specified performance requirement mode requiring a performance by the specified performance content out of performance contents is stored in advance, and player identification information is registered by the designation of the player identification information stored in an information processor. After the registration, there is performed the performance control of the performance content which is designated by the performance pattern information for the specified performance in which the performance execution probability of the specified performance content which is the performance pattern information used at the specified performance requirement mode, and required in the specified performance requirement mode is set higher than a performance execution probability of a specified performance content which is designated by the performance pattern information. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013059660(A) 申请公布日期 2013.04.04
申请号 JP20120261528 申请日期 2012.11.29
申请人 KYORAKU SANGYO KK 发明人 SESHITA TETSUO
分类号 A63F7/02 主分类号 A63F7/02
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