发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine capable of improving amusement in a game by diversifying game performance while reducing an operation burden on a player. <P>SOLUTION: When releasing of an operation direction is not detected (determined in step S1721) after the operation direction is input, a pseudo-input of the operation direction is counted as a continuous striking counter according to an elapsed time (step S1725, step S1732), accordingly, the continuous striking counter can be counted in a pseudo-manner without striking a performance button repeatedly by long-time pushing of the performance button, whereby without giving the player a feeling of troublesome operation, game performance and improve amusement can be diversified in the game while reducing an operation burden on the player. Besides, the amusement can be improved in the game for a player who is not good at the continuous striking operation without incurring displeasure. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013056267(A) 申请公布日期 2013.03.28
申请号 JP20120285692 申请日期 2012.12.27
申请人 KYORAKU SANGYO KK 发明人 TOYOKAWA JUNKO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址