发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To effectively utilize a magnetic sensor for detecting a fraudulent act using a magnet, in a game. <P>SOLUTION: In a game machine including a magnetic sensor 50 for finding a fraudulent act, an electromagnet 52 is arranged inside a detection area of the magnetic sensor 50, and when executing a freeze performance, by turning on energizing to the coil of the electromagnet 52 and intentionally making the magnetic sensor 50 detect the magnetism of the electromagnet 52, hitting of game balls is forcibly stopped. As a result, the magnetic sensor 50 can be effectively utilized in a game. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013056122(A) 申请公布日期 2013.03.28
申请号 JP20110197578 申请日期 2011.09.09
申请人 TAIYO ELEC CO LTD 发明人 AOKI YUTARO;FUJIMORI KOJI;SEYA SATOSHI;HAYASHI YUKITAKA
分类号 A63F7/02 主分类号 A63F7/02
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