发明名称 |
GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM AND INFORMATION MEMORY MEDIUM |
摘要 |
To provide a game device capable of reducing a workload of a game developer in developing a game (game program) compatible with a plurality of game devices having different execution intervals of game processing. In the case where a first execution time which comes every first time period is reached, first execution section (62) generates game situation data. In the case where a second execution time which comes every second time period is reached, game screen updating section (64) included in second execution section updates a game screen based on game situation data corresponding to an attention time which comes a predetermined time period before the second execution time. Game situation data acquiring section (66) acquires the game situation data corresponding to the attention time by executing interpolation processing based on first game situation data corresponding to a time which comes before the attention time and second game situation data corresponding to a time which comes after the attention time. |
申请公布号 |
EP2412414(A4) |
申请公布日期 |
2013.03.27 |
申请号 |
EP20090842305 |
申请日期 |
2009.09.16 |
申请人 |
KONAMI DIGITAL ENTERTAINMENT CO., LTD. |
发明人 |
ISHIDA, ZENTA;HACHISU, RYUMA |
分类号 |
A63F13/10;A63F13/00;H04N7/01 |
主分类号 |
A63F13/10 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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