发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine for suppressing a decrease in an essential rate of operation of a game machine by effectively restricting frequent leavings from one's seat at the game machine and unneeded leaving from one's seat. <P>SOLUTION: Initial remaining time when a player can have a break for 60 minutes and the number of remaining times when the player can have a break (10 times) are recorded on a card in advance. Then, at each break processing, the break time and the number of break times are subtracted from the remaining break time and the number of remaining break times recorded on the card inserted in a CR unit for updating. Thus, accumulation time during which and the number of times that the player can have a break have an upper limit, and the player cannot have a break if the upper limit is exceeded. Also, if the accumulated break time exceeds 60 minutes during break, the player cannot restart the game. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013048775(A) 申请公布日期 2013.03.14
申请号 JP20110188870 申请日期 2011.08.31
申请人 KYORAKU SANGYO KK 发明人 KANAZAWA HIDEHIKO;KAWAI TOMOSHIGE;AMANO TAKAYUKI;NAKAMURA TATSUYA;YOSHIZAWA TAKASHI;YAMADA YUTAKA;TATEYAMA TADAHIDE;ITO HIROYASU;SAKANOUE KIMIO;KUMAGAI MINORU;KUDO TSUNENORI
分类号 A63F7/02 主分类号 A63F7/02
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