摘要 |
A communication game system or the like which enables a host player to progress a game in collaboration with more guest players is provided. Each player using a video game apparatus connected to a server apparatus progresses the game while moving a party including a plurality of player characters on a field. When the party arrives at a predetermined point on a predetermined field, a battle with an enemy character is started. However, when a player character of the party becomes inoperative in the corresponding battle, a player character of other player can participate in the battle by substituting the player character for the inoperative player character by sending a support request to a player of other video game apparatus. Although there is a time limit allowing the player character of other player to participate in the battle, the time limit is extended when the corresponding player character achieves a predetermined condition in the battle. |