发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine with which a testing device side can accurately recognize the transition of a control state of the game machine and execute a test based on the accurate transition of the control state. <P>SOLUTION: When a first type control state is changed and a second type control state is changed in connection with a change in the first type control state, for example, when a game state is changed or is in a state in which a token can be thrown in after a token put-out operation is finished, or when the game state is changed and is in the state in which the token can be thrown in, control is performed so that the output state of a test signal indicating the first type control state and the output state of a test signal indicating the second type control state will be changed with timing without overlapping. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013031723(A) 申请公布日期 2013.02.14
申请号 JP20120249126 申请日期 2012.11.13
申请人 SANKYO CO LTD 发明人 UGAWA SHOHACHI
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
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