发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine that increases the fun of a value-added game state (e.g., a time-shortening state). <P>SOLUTION: The game machine includes: a variable winning device 32; a second variable winning device 412; a value-added game state generation part 420 for generating a value added game state to be added after a second special game state is finished; a value-added game state determination part 422 for determining whether a state is the additional value game state or not; and a change control part 424 for performing control to make the second variable winning device 412 to be shifted to a second state when the second special game state is won during the value-added game state. In the second variable winning device, it is made more hardly recognized that the device 412 is in the second special game state compared with the first special game state of the variable winning device 32, so that the shift operation of the second variable winning device 412 is hardly recognized. Thus, the fun of the additional value game state is increased. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013031725(A) 申请公布日期 2013.02.14
申请号 JP20120249288 申请日期 2012.11.13
申请人 SANYO PRODUCT CO LTD 发明人 SATO HIDEAKI
分类号 A63F7/02 主分类号 A63F7/02
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