发明名称 Low-Friction Response in a Social Game
摘要 A method for performing a social project in a video game is provided. A session of the video game for a primary user is initiated, and a social project is initiated within the session of the video game. One or more secondary users are determined from a social graph of the primary user. A message requesting help to complete the social project is sent to the one or more secondary users, the message including a low-friction response mechanism. Upon activation of the low-friction response mechanism of the request, a response is received indicating an intent to help complete the social project from a responsive secondary user. Upon receiving the response, automated retrieval and animation of an avatar of the responsive secondary user is triggered within the primary user's session of the video game so as to collaborate on the social project.
申请公布号 US2013035158(A1) 申请公布日期 2013.02.07
申请号 US201113196846 申请日期 2011.08.02
申请人 ZYNGA INC.;OSVALD JOHN;WAITE MICHAEL;SAUGER KYLE;DUNCAN LAUREN;NILSSON ERIK 发明人 OSVALD JOHN;WAITE MICHAEL;SAUGER KYLE;DUNCAN LAUREN;NILSSON ERIK
分类号 A63F9/24 主分类号 A63F9/24
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