摘要 |
<P>PROBLEM TO BE SOLVED: To provide a game machine capable of issuing power-on notification and checking an operation of a movable object for rendition without substantially increasing instantaneous power consumption. <P>SOLUTION: When a button 67 for rendition is not operated in a time period from RAM clear processing to the lapse of a standby time, ordinary drive processing is performed. This ordinary drive processing performs accessary drive processing after the completion of lamp drive processing. This means that it is possible to temporally disperse instantaneous power consumption because drive processing is not performed by all rendition devices at the same time. When the button 67 for rendition is operated in the time period from RAM clear processing to the lapse of the standby time, special drive processing is performed. This special drive processing performs sound drive processing, lamp drive processing, and accessory drive processing at the same time. This means that all the rendition devices perform drive processing at the same time, thus making it possible to reduce a time taken for driving all the rendition devices. <P>COPYRIGHT: (C)2013,JPO&INPIT |