发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine for increasing a change in an acquisition situation of a game medium, and further to enrich variation in a stop mode. <P>SOLUTION: There are cases where bells overlap in eight effective lines when stop buttons B1 to B3 are pressed along a correct order when a bell and three kinds of watermelons win a prize overlappingly by winning of a small winning combination, and one of the three kinds of watermelons wins a prize in one effective line and none of the bells and the three kinds of watermelons win a prize when the stop buttons B1 to B3 are pressed along an order differing from the correct one. Then, when the bells win a prize overlappingly in eight effective lines, tokens that are more than those in individual winning of watermelons in one effective line are put out. <P>COPYRIGHT: (C)2013,JPO&INPIT
申请公布号 JP2013022135(A) 申请公布日期 2013.02.04
申请号 JP20110158048 申请日期 2011.07.19
申请人 OLYMPIA:KK 发明人 SHUDO SHIGERU;TERAMOTO SHUNSUKE
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址